“Mouth of the Volga” Available Online

Just found out that my creative nonfiction piece “The Mouth of the Volga” is available online at the Post Road website. Here’s the link: http://www.postroadmag.com/21/nonfiction/hergenrader.phtml

Posted in Creative Nonfiction, Creative Writing | Leave a comment

GLS 7.0 Conference Proceedings Now Available

Just got an email that the GLS 7.0 Conference Proceedings are now available via ETC Press:
http://www.etc.cmu.edu/etcpress/content/gls-70-conference-proceedings

This publication features my article “Gaming, World Building, and Narrative: Using Role-playing Games to Teach Fiction Writing.”

Yay!

Posted in Creative Writing, Fiction, Games, Pedagogy, Role-Playing, Videogames | Leave a comment

Lighthouse Keeper’s Daughter Gets Honorable Mention in BHoY #3

Some narcissistic googling turned up an interesting little factoid: my story “The Lighthouse Keeper’s Daughter” made Ellen Datlow’s list of honorable mentions in Best Horror of the Year #3.

Based on the post date, this news is about 10 months old. Great news nonetheless. Time to update the ol’ CV…

Posted in Creative Writing, Fiction | Leave a comment

M/MLA Presentations and Comments

Just got back a few hours ago from the M/MLA conference held in St. Louis. The conference theme was “Play…No Seriously.” I gave two presentations: one on using videogames in English classes, and the other on using role-playing games in creative writing classes. Both were very well-received and I had a lot of good questions and conversations after the sessions. Surprisingly there was very little on gaming as most panels interpreted “play” quite broadly.

Over the past six or so months I have noticed two things: 1) a growing number of people in the academy are becoming interested in games-based pedagogy, and 2) I know quite a bit about it. As I draw nearer to finishing graduate school, I still often feel like I have a ways to go before I’m an authority on any topic, especially when I get the chance to talk to so many brilliant scholars on a regular basis. But then every so often I get a chance to talk about my areas of specialty—specifically creative writing pedagogy and gaming—to someone who doesn’t know much if anything about them, and I can go on and on, recommending books and articles, framing major debates within the fields, yada yada yada. While there’s always more to learn, it feels good to be able to contribute meaningfully to ongoing academic discussions with other professional scholars.

As someone who has productively used videogames in college classes (Fallout 3 in creative writing, and lots of games for the Game Culture course), I was asked a lot of questions about how to make it work. The answer is that you can’t just drop any game into a class just to do it and hope the students like it. First you have to decide what educational goal you’re trying to accomplish, then you need to find a game that best fits that goal. I pointed several comp instructors to Persuasive Games; to me, using persuasive games in a first-year writing program is a home run.

The other thing I’ve been feeling for awhile is that I need to do more reading in game design. I’m becoming a strong believer that asking students to design games that reflect their knowledge and mastery of course content is a pretty perfect pedagogical tool. However game design is pretty hard, so there have to be rules of thumb to help amateurs make a balanced, playable game.

So anyway, here’s my Prezi entitled “Units of Meaning: Videogame Criticism, Literary Analysis, Effective Pedagogy.”

And for the role-playing talk, I was going to write a new paper and create a new presentation, but I was running short on time and decided that I would use the Prezi from my GLS talk in June. So here’s that one again too:

Posted in Creative Writing, Games, Pedagogy, Role-Playing, Videogames | Leave a comment

Prezi on Exploring Fictional Worlds

I give my second of two lectures tomorrow to our Game Culture class, this one on exploring fictional game worlds. Like most PowerPoint slides or online presentations, you probably miss something without the narration and this one features several game trailers to make a point about genre.

At any rate, here’s the Prezi! (and no peeking you ENG 380ers!)

Posted in Digital Media, Games, Role-Playing, Videogames | Leave a comment

Prezi on Character Creation in Digital RPGs

Just got the proofs today of my article “From Meaning to Experience: Teaching Fiction Writing With Digital RPGs,” which will be appearing as the final chapter in Dungeons, Dragons, and Digital Denizens: The Digital Role Playing Game. Amazon says it will be out in February 2012. So that’s exciting.

Also tomorrow in English 380: Game Culture, I’m giving a lecture on videogame characters and character creation in digital RPGs. The Prezi that accompanies my talk appears below.

Posted in Digital Media, Games, Pedagogy, Role-Playing, Videogames | Leave a comment

A Short Prezi on my Dissertation

While Stuart is away in Australia I’ve been tasked with keeping the ship afloat for our course on Game Culture. This includes a short talk I’ll be giving on my dissertation, putting my project in the context of interactive fiction, electronic literature, and hypertext fiction specifically. Here’s the Prezi, entitled “Revisiting Hypertext w/Calypsis: A criminally oversimplified intro to hypertext en route to discussing my dissertation.”

I’ll also be doing full lectures later this month on character creation in videogames and exploring fictional game spaces. Both talks are geared towards RPGs but many of the concepts can be applied to other types of games as well. I’ll post those Prezis when they’re done.

Posted in Calypsis, Creative Writing, Digital Media, Fiction, Games, Role-Playing, Videogames | Leave a comment

Wisconsin Routs Nebraska: An MMA Comparison

UW Routs Nebraska
Right, so both my parents went to Nebraska and my wife and I graduated from Wisconsin and currently live in Madison. My dad, who is a Cornhusker nutjob, was beside himself when news broke that Nebraska would be joining the Big Ten as it would no doubt raise the level of interfamily school rivalries as both my brothers and their wives attended Purdue. And lo! even better was the news that Nebraska would open their inaugural Big Ten campaign one mile east of my house. What better time to plan a visit?

Even though my love of the Badgers falls far behind my irrational passion for the Green Bay Packers (grew up in Green Bay) and the US Men’s National Team (grew up in the United States), UW football is not far behind. We were fed on a steady diet of Nebraska football superiority growing up, but I also knew that many experts had picked UW to win the Big Ten this year. I quietly suspected the Badgers would win but I didn’t think they’d cover the ten-point spread.

We watched the first half in my basement, both of us on our best behavior, making emotionless comments like, “Someone blew that coverage,” and “I’m surprised both teams are passing so much.” The first quarter was a back-and-forth affair but through the second, the Badgers slowly found their groove. In some ways, it reminded me of an MMA bout where both guys are frighteningly ripped and both look up for the occasion. The two football teams traded blows in round one, but UW landed a couple big shots in the form of interceptions that led to touchdowns. Like an MMA fighter who gets rocked hard a couple times, Nebraska started to panic and the beat-down was on. After half-time, they looked more like the hunted than the hunter. Once the announcers started talking NASCAR and baseball in the third quarter, you knew the route well and truly on.

I’m not writing off Nebraska yet, but the big question remains: will they bounce back from this crushing defeat or will the pressure of being the new guy on the block get to them? On the other side, will Wisconsin be able to keep up the mojo and run the table against weaker opposition, or will complacency set in? Should be interesting to see the season unfold.

Oh, my folks had to head back to their hotel at halftime. Probably best for all parties involved.

Posted in Games, Sports | Leave a comment

Grey’s First Videogame

So this morning I downloaded the trial copy of Braid, a game discussed in Tom Bissel’s excellent book, Extra Lives. It’s also a game we’ll be playing and discussing soon in our Game Culture class so I wanted to take a sneak peek.

And as soon as the television goes on, Grey is immediately interested. He loves his Thomas the Tank Engine movies on Netflix, although we try to limit his television watching. The game, as I expected, is gorgeous, infused with a Monet-like beauty and accompanied by a lovely, haunting soundtrack. Well you can’t just download a game without playing a little, and for awhile Grey watched, enthralled.

Then he wanted a turn.

Without much hesitation I handed him the controller and talked about the (limited) controls: how to move, how to jump, how to open doors, how to rewind time. He was thrilled to control Tim, the game’s character, and loved it anytime either of us (I was helping out a lot) beat the challenge and won a puzzle piece, which is the entire point of the level. He got bored after a little bit and went back to his train set.

I’m sure lots of parents think this was not a good move, but I’m looking at it differently. We talked about letters (“push the A button”) and colors (“the blue button makes time go back”) and directions (“keep going to the right… now back to the left”). He also worked on a little coordination. In contrast, a book doesn’t give a child any feedback–it doesn’t do anything if the kid correctly says that the shoes in the picture are red–and that’s why parents read with their kids, right? To give encouragement and feedback, to correct any mistakes and to clarify any questions. The difference here is that I was still giving him direction, clarifications, and advice, and the game also gave feedback. Pushing the green ‘A’ button makes Tim jump, and the look of delight on Grey’s face suggests that making Tim jump up a couple platforms felt like quite an accomplishment.

I’m not suggesting that videogames replace books or other educational tools we have to teach our kids; I am suggesting however that games can be incorporated into the many media we use to teach our kids about the world. Like other media, the parent has to choose appropriate titles and be an active participant in the proceedings, giving feedback and staying involved. Grey got bored after about 15 minutes and went back to his trains, but I can see us (or at least me) moving towards a position where playing a game becomes like watching a movie–Grey will be allowed so much movie OR game time a day, his choice. We’ll see how the wife feels about that…

But now we’re going to go play at the park.

Posted in Games, Pedagogy, Videogames | Leave a comment

Game Design and Education: One Quick Example

Each week the Comparative Media Studies program at MIT publishes a podcast where a guest speaker discusses all kinds issues related to media: film, television, videogames, and all the rest. On the drive home yesterday I finished the most recent one given by librarian and game designer Scott Nicholson talking about modern board game design and I highly recommend it.

Nicholson makes a number of great points about games and game design and covers an impressive amount of territory in his presentation. Near the end he gives a perfect example that should clarify how games can be used effectively in educational scenarios, especially when students are charged with designing a game that reflects certain educational principles. “The game play has to demonstrate what it is you’re trying to teach. What they find is when kids do this, when kids create games, they learn the topic matter better” (around the 73:30 mark). He’s talking about how a game categorization system will help librarians to refer teachers to appropriate games for their needs. Teachers could say to their 7th grade class, “All right, we just [learned] the periodic table. You make a combat game, you make a set collection game, you make an auction game” (around the 88:30 mark).

So think about this example would work in a classroom and how much students would need to engage with the periodic table in order to make a decent game. For a combat game, what elements are most powerful? In a set collection game, what elements are most rare? In an auction game, what elements are most valuable? In order for any of these games to work students would need to answer these questions and balance them with game play–the game needs to be challenging and fun in addition to being educational. Students wouldn’t sit with a book and do boring memorization drills, they’d need to learn about the properties of different elements and, through repeated reference back to the table, they’d have compelling reason to remember their characteristics: not to pass a test, but to make a better game.

A lot of this gaming and game design theory is (rightly) directed at elementary and secondary education. That’s all fine and good, but we gamers come in all ages. I’d like to see more of this kind of innovative pedagogy happening at the college level too.

Posted in Games, Pedagogy | Leave a comment