Research

Books

Collaborative Worldbuilding for Writers and Gamers. London: Bloomsbury. Under contract. Fall, 2018.

Creative Writing Innovations: Breaking Boundaries in the Classroom. Co-edited with Michael Dean Clark and Joe Rein. London: Bloomsbury. 2017. Link

Creative Writing in the Digital Age: Theory, Practice and Pedagogy. Co-edited with Michael Dean Clark and Joe Rein. London: Bloomsbury. 2015. Link

Peer-reviewed papers, chapters, and proceedings

“Structures of Play: Literacies, Games, and Creative Writing.” Exploding the Castle: Seeking to Shape the Future of Games in Education. Eds. Stephen Slota and Michael Young. Charlotte, NC: Information Age Publishing. Under contract.

“Do It Yourself, Together: Digital Networks and Creative Collaborations in Creative Writing Classes.” (tentative title) Digital Fictions: The Future of Storytelling. Eds. Nancy Hightower and Paul D. Miller. Under contract.

“When You Play the Game of Thrones…Everyone Wins!: Fanfiction and Role-Playing Games for Fiction Writers.” Proceedings for the Games+Learning+Society Conference 12.0. Pittsburgh: ETC Press. In press.

“Steampunk Rochester: An Interdisciplinary, Collaborative Creative Writing Project.” Breaking Boundaries: Innovative Approaches to Creative Writing. Eds. Michael Dean Clark, Trent Hergenrader, and Joe Rein. London: Bloomsbury. 2017.

“Genre Fiction, and Games, and Fanfiction! Oh My!: Collaboration and Community in Creative Writing Classes.” Can Creative Writing Really Be Taught? Eds. Stephanie Vanderslice and Rebecca Manery. London: Bloomsbury. In press.

“Can the Professor Come Out and Play? Establishing Critical Gaming Groups for Faculty.” Video Games and Learning in Higher Education. Spec. issue of On the Horizon. Vol. 24 Iss: 1, pp.29 – 33. 2016.

“The Place of Videogames in the Digital Humanities.” Video Games and Learning in Higher Education. Spec. issue of On the Horizon. Vol. 24 Iss: 1, pp.34 – 37. 2016.

“Making Space for Creative Writing Research in the Academy.” Journal of Creative Writing Studies, Vol. 1 : Iss. 1, pp. 1-7. 2016.

“Steampunk Rochester.” Steve Jacobs, Jessica Lieberman co-authors. Proceedings for the Games+Learning+Society Conference 11.0. Pittsburgh: ETC Press. 2016.

“Studying Creative Writing at Today’s College or University: What Should I Expect and What Skills Should I Bring.” Studying Creative Writing. Ed. Stephanie Vanderslice. Cambridge, UK: Creative Writing Studies. 2016.

“Immersive Learning: Using Role-Playing Games to Teach Creative Writing, Literature, and History.” Teaching Pioneers: Visions From the Edge of the Map, ed. Caro Williams. Pittsburgh: ETC Press. 2016.

“Game Spaces: Videogames as Story-Generating Systems for Fiction Writers.” Creative Writing in the Digital Age. Eds. Michael Dean Clark, Trent Hergenrader, and Joe Rein. London: Bloomsbury. 2015. Available through Amazon.com..

“Dense Worlds, Deep Characters: Role-Playing Games, World Building, and Creative Writing.” Proceedings for the Games, Learning and Society 10.0 Conference. Pittsburgh: ETC Press. 2015.

“A World Filled with Darkness, Dungeons, and Dragons: Using Analog Role Playing Game Creation to Enhance Literature and Writing Instruction in High School English Classes.” Kip Glazer, co-author. Proceedings for the Games, Learning and Society 10.0 Conference. Pittsburgh: ETC Press. 2015.

“Exploring Imaginary Maps: Collaborative World Building in Fiction Writing Classes.” Building Literate Connections through Videogames and Virtual Worlds. Eds. Hannah Gerber and Sandra Houston. Boston: Sense. 2014. (Download sample chapter.)

“Narrative Potential of Tabletop Role-Playing Games.” Proceedings for the Games, Learning and Society 9.0 Conference, Madison, WI. 2014. (Download from ETC Press)

“From Meaning to Experience: Teaching Fiction Writing with Digital RPGs.” Dungeons, Dragons and Digital Denizens: Digital Role-playing Games. Eds. Gerald Voorhees, Joshua Call, and Katie Whitlock. New York: Continuum. Feb. 2012. Print. (Buy @ Amazon.com)

“Gaming, World Building, and Narrative: Using Role-Playing Games to Teach Fiction Writing.” Proceedings for the Games, Learning and Society 7.0 Conference, Madison, WI. Pittsburgh, PA: ETC Press, September 2011. (Download from ETC Press)

Presentations, Workshops, and Invited Talks


“The Invention of Creative Writing.” AWP Conference, Washington, DC. February 2017.

“Tabletop Role-Playing as Transmedia Storytelling.” Finger Lakes Community College ComiCon. October 2016.

“Collaborative Worldbuilding.” Creative Writing Studies Conference. Asheville, NC. Sept 2016.

“When You Play the Game of Thrones…Everyone Wins! Fanfiction and Role-Playing Games in Creative Writing Classes.” Games+Learning+Society Conference, Madison, WI. August 2016.

“Experiencing the Buffalo State Insane Asylum: A 3D Reconstruction and Game Narrative.” With Shaun Foster and Lisa Hermsen. New Media Consortium Conference. Rochester, NY. June 2016.

“Steampunk Rochester: An Interdisciplinary Project Based on Local History.” New Media Consortium Conference. Rochester, NY. June 2016.

“Collaborative Worldbuilding Workshop.” New Media Consortium Conference. Rochester, NY. June 2016.

“Tabletop Role-Playing as Transmedia Storytelling.” Materialities of Literature Graduate Seminar, University of Coimbra. Coimbra, Portugal. May 2016.

“Collaborative Worldbuilding Session.” THATCamp RIT DHSS. Rochester, NY. May 2016.

“Collaborative Worldbuilding Session.” THATCamp CNY. Cornell, NY. April 2016.

“Collaborative Worldbuilding: Bridging Critical Thinking and Creative Practice with Digital Tools.” AWP Conference, Los Angeles, CA. March 2016.

“Collaborative Authorship in Transmedia Narratives.” Interdisciplinary Transmedia Narrative Forum. Rochester Institute of Technology. Rochester, NY. March 2016.

“Experiencing the Buffalo State Insane Asylum: A 3D Reconstruction and Game Narrative.” CUNY Games Festival. New York, NY. January 2016.

“Collaborative World Building in Creative Writing Classes.” Creative Writing and Innovative Pedagogies Conference. University of Central Missouri, Warrensburg, MO. Oct 2015.

“Steampunk Rochester.” With Steve Jacobs. Games+Learning+Society Conference 11.0. Madison, WI. June 2015.

“Bridging the Creative-Critical Divide through Collaborative Worldbuilding.” RIT Tiger Talks Faculty Showcase: Destination Intersessions. Rochester, NY. Jan 2015.

“Playing at School: A Strategic Discussion on the Evolving Role of Game Mechanics in Curriculum & Assessment.” Panel member. Games+Learning+Society Conference 11.0. Madison, WI. June 2015.

“Teacher Pioneers: Adventures with Media, Pedagogy, and Play in K-16 Learning.” Panel member. Games+Learning+Society Conference 11.0. Madison, WI. June 2015.

“GLS Doctorial Consortium Career Panel.” Panel member. Games+Learning+Society Conference 11.0. Madison, WI. June 2015.

“Creative Writing in the Digital Age.” Panel member. AWP Conference. Minneapolis, MN. April 2015.

“Living and Learning in the Ludic Century: A Crash Course on Game Culture, Game Studies, and Game-Based Learning.” Stan McKenzie Salon Series at RIT. Rochester, NY. Dec 2014.
Link to Prezi

“Dense Worlds, Deep Characters: Role-Playing Games, World Building, and Creative Writing.” Games+Learning+Society Conference 10.0. Madison, WI. June 2014.
Link to Prezi

“A World Filled with Darkness, Dungeons, and Dragons: Using Analog Role Playing Game Creation to Enhance Literature and Writing Instruction in High School English Classes.” Kip Glazer with Trent Hergenrader. Games+Learning+Society Conference 10.0. Madison, WI. June 2014.

“How to Use Analog Games as Writing Instructional Tools.” California Association of Teachers of English. Kip Glazer with Trent Hergenrader. Malibu, CA. February 2014.

“Teaching Fiction Writing with Role-Playing Games.” CUNY Games Festival. New York, NY. January 2014.
Link to Prezi

“Narrative Potential of Tabletop Role-Playing Games.” Games+Learning+Society Conference 9.0. Madison, WI. June 2013.
Link to Prezi

“Fictional Selves: Videogame Character Creation and Development.” Minnesota Online High School (MNOHS) Wednesday. May 2012.
Link to Prezi

“Gaming, World Building, Networked Stories: A Progressive Approach to Creative Writing.” Beloit College. Beloit, WI. April 2012.
Link to Prezi

“Build Me a World: World Building and Emergent/ Environmental Storytelling in the Creative Writing Classroom.” AWP Conference. Chicago, IL. March 2012.
Link to Prezi

“Playing in Character: Role-playing Games and Character Development.” Midwest MLA Conference. St. Louis, MO. November 2011.

“Units of Meaning: Videogame Criticism, Literary Analysis, and Effective Pedagogy.” Midwest MLA Conference. St. Louis, MO. November 2011.
Link to Prezi

“Exploring Game Space.” ENG 380: Media & Society – Game Culture Guest Lecture. Milwaukee, WI. October 2012.
Link to Prezi

“Gaming, World Building, and Narrative: Using Role-Playing Games to Teach Fiction Writing.” Games+Learning+Society Conference 7.0. Madison, WI. June 2011.
Link to Prezi

“Gaming and Creative Writing: Theory and Practice.” Technology and Pedagogy Forum at UW-Milwaukee. Milwaukee, WI. April 2011.

“Leveling Up: Using Video Games as Teaching Tools in Introductory Writing Courses.” Second Annual UWM First-Year Composition Professional Development Conference. Milwaukee, WI. May 2010.

“Broken Bodies, Broken Worlds: Varieties of Dystopia in the Works of Paolo Bacigalupi.” Fifth Annual UW-Madison Graduate Student Conference in Language and Literature, Liminal Literature: Borders and Genre. Madison, WI. Feb. 2009.

“Straddling Borders: Science Fiction and the Fantastic As Transgressive Literatures.” Panel presentation. Fifth Annual UW-Madison Graduate Student Conference in Language and Literature, Liminal Literature: Borders and Genre. Madison, WI. Feb. 2009.

“Introducing Technology Into the Composition Classroom: Some Assumptions and Suggested Practices.” First-Year Composition Graduate Student Conference Presented by UWM and Marquette University. Milwaukee, WI. Dec. 2008.

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